Jeras Tradrnn
From An Evolution in RP :: Database
Character Name: Jeras Y'ra Tradrn'n
Titles and or Nicknames: Honored Challenger (Blood Sports)
Affiliation Unaffiliated
Age: 28
Relatives: N/A
Overall Appearance: Jeras is five foot eleven inches tall, weighing one hundred and thirty eight pounds, with a somewhat slight build. Nevertheless, muscle density makes up for her build placing her as a formidable warrior whose muscles are lightly sculpted upon her pale skin. As a Rattataki, her pale skin is accentuated by the lack of hair on her body, save the eye lashes which are black in color. Equally black eyebrows, lips, and eyes complete her lean facial features, a stark contrast of black and white that so openly reflects the philosophy of her people.
Often she is dressed in loose, baggy or tight, sparse clothing that permits free movement in battle, allowing her the widest variety of combat forms possible. Dark hues, typically neutral colors, are preferred, rather than lighter, bright colors that appear to bleed against her pale skin tone. Bright colors, furthermore, only serve to paint her as a target for her enemies and serve little utilitarian function. At the same time, fancy or rich clothing shares as much loathing or distaste as bright, eye-catching attire, for being nothing more than a distraction from the task at hand. If absolutely necessary, however, Jeras will wear whatever she must to accomplish the objective, but receive no enjoyment from silken threads or the sparkle of gold.
More recently she has taken to wearing two straps of cloth wound about her upper torso, from the shoulders down to her hips, crisscrossing twice in front and at the back; an endlessly loop held closed by two sets of clasps discretely hidden behind where the dark green and black straps cross. Her legs are protected by shorts that stop just above her knees, where the knee-high, light combat boots rise up to meet them, covering her lower legs. Both the boots and the fingerless gauntlets along her lower arms, however, have a sharp spire that sweeps out above the knee or behind the elbow; in tight situations, Jeras can use them as piercing, not slashing, weapons reinforced by a thin plate of vibrosteel that helps them retain their shape. The boots and gauntlets can, likewise, soften the blow of an otherwise heavy strike, or possibly hold out against attack by weaponry. While the steel plate, however, may survive, too many blows and their cloth sheath wears thin, soon dropping the metal from Jeras' forearms or legs if she's not mindful of the damage sustained in battle.
Several scars mark her body, one along the upper right arm, another down her left leg, as momentos from the battles that had not gone in her favor. Nevertheless, she survived and went on to win other fights and those were tattooed victories near the shoulder on her upper left arm, counting foes slain or brought to their knees. The tattoo is that of a three head black serpent with a sparse collection of scales that only seem to grow more numerous after each victory.
Character Avatar: Joanie Dodds
Personality: Fighting is what brings Jeras satisfaction, it's what she was born in to and what she planned on dying from. Ideals and high society hold no sway over her, even as it and the poor wretches of the galaxy assailed her senses upon reaching the frontier outside of Rattatak. Every thing is a means to the end of empowering her people to hold dominance over their world; once they held that, it would only be a matter of time until the rest of the galaxy would follow. Mandalorians had a similar understanding of the world and were one of the few races she respected out of hand and enjoyed meeting in battle.
Despite the intense focus on fighting, however, Jeras is not without enjoying socializing with others. Learning new skills, of new people, and of so many new ways to use technology captivate her attention, as does a good, dark joke over a stout drink. Sexual encounters neither preoccupy her, nor disgust her; however, her administrations in the passionate act of sex is heavily colored with the forceful nature of her life, and the weak hearted often find themselves far in over their head. Those that try to impose their bodies or beliefs upon the warrior, furthermore, are treated to a tender, merciless death, if they're lucky. Little honestly offends Jeras, but that does not dismiss its ability to infuriate or annoy her; states she does not attempt to hide from those in close proximity out of "respect" or "courtesy."
What brought her out into the galaxy was the desire to bring back more for her people, to establish hers as the dominant force of their planet, to unite their people in strength, not the polite backtalk of politics. It's vital, therefore, she find a way to acquire credit or technology to send back to Rattatak, by what ever means necessary; if that entails joining a smuggling ring, so be it. Loyalty, however, is not beyond her; after all, she is not a mindless killer, simply a sociopath with a goal. Leaping from ship to ship, or group to group, then is not in her own best interests in ensuring she earns the greatest position of wealth possible. Additionally, at this time, she holds little stake in galactic affairs to earn fealty with any one government.
All in all, Jeras considers her self a thick skinned, focused, resilient, and athletic warrior capable of taking on any challenge, or challenger, to prove her worth and acquire the means of obtaining technology or, if need be, fighters for home. Though there are times when even she has to acknowledge being bested, particularly when faced with overwhelming circumstances, such as facing down a Rancor or taking on an army (though given no alternative Jeras is far more willing to die fighting, with the blood of her enemies drenching her to the bone, rather than die with a blade or blaster shot to the back).
History: Jeras was born on Rattatak, bred to fight like any other, put through the same tests as any other all to ensure the survivability of their people, their clan, against their enemies. Numerous were their foes, spread across the vastness of the planet, and each child had to be capable of defending itself and becoming the strength and pillar of its family. A great responsibility, but there were no other options in life. On a broken, shattered world, too far along its self-destructive life, embroiled in war with no one to unite them for a common purpose outside of death, fighting was the one, true skill.
Outsiders remained fascinated by the Rattataki women, how strong they were compared to so many other species whose typical female was 'frail' or 'subservient.' Some eyed the females for potential entertainment, though few were foolish enough to approach one openly, or barter for one as a slave. Rattatak, for all its flaws, was uninterested in surrendering warriors for "money" or "possessions." Power, perhaps, weapons even, but that was a dangerous cycle few traders wanted to get involved in. Sooner or later it may happen and the war may burn the skies from the soil once they were through, but now was not that time. Still, Jeras had seen offworlders and their interest in their people, wishing to take them away for some purpose.
Growing up, she was trained in the many combat arts of her people, taught to read and write suitably, but there were no computers or advanced technology of which to speak of. The one defining thing they did have, however, was to the appeasement of their offworld guests--the Blood Sports. Seeing how it did please them, and brought with it outsiders to support the fight, Jeras entered in to the championship and rose high in the ranks. Ruthless and fast, she and another, a male by the name of Kelam, were a pair that fought valiantly and earned the attention of a recent visitor to their world.
That night, after the fight, they were approached to leave their world for more; a chance to explore new arenas and new opponents, creatures they'd never known before that could test their true strength. Naturally, Jeras and Kelam did not leap at the chance, though they did find the idea interesting--to fight some thing other than their own kind and see what this 'galaxy' had to offer them and their people. Naturally it came to talk of benefiting their people in waging war for such an exchange. The deal brokered had to provide more than the usual number of able bodied warriors, compensating for Jeras and Kalem's loss. Their leader did not find this thought to his liking, but agreed that they might find more out there than the traders were willing to admit. It was possible there was an even greater power they could obtain for a far cheaper price.
Traveling aboard the spaceship, then, Jeras and Kalem were welcomed into the new world with their host's men trying to assault them, show them a bit of the authority now weighed about their shoulders while they were "slaves." Naturally, they did not agree with this title and a fight broke out aboard the ship.
All being equal, they would have been subdued, if the unstable cargo aboard the vessel hadn't been inadvertently charged; the resulting explosion crippled the vessel, leaving them adrift for several days. The few survivors on the doomed ship were picked up by a freighter and taken to the nearest facility where they were held for a short time. The two Rattataki were nearly remanded to the surviving crew before Jeras convinced their judicious guardian to "have mercy." Mercy, of course, came in the form of the pale, bald feminine warrior seducing the man to her bidding. It was a short encounter before the duo were set adrift on their own.
Together they found their first arena and valiantly established themselves in the upper echelons. Kalem continued to teach Jeras on how to use weaponry of their people, and together they came to understand even the new weapons from across the galaxy that were levied against them in the fighting rings; they even slowly became skilled in some of the new technologies surrounding them on a daily basis, finding all the marvels the galaxy held to be potentially beneficial to their people. Others were not so useful, and neither Rattataki understood how the wide variety of aliens could pollute or distract themselves with such things.
While sexually involved with one another, neither held any illusions about being lovers, nor were they afraid of using their bodies to acquire what the winnings from their fights could not. Still, there was more out there in the galaxy than just their arena on this one platform; so, in order to learn more, to acquire more of the money or connections needed to send all this technology back to their people, Jeras and Kalem struck upon an agreement to explore the galaxy in taking assignments on freighters, transports, or any other mobile opportunity.
Jeras began to explore the possibility of illegal activity with one underground or another, believing her skills as a warrior would be undeniably useful to such an organization, it seemed a logical route to take towards what was said to be fast, easy, but above all challenging riches. The legality of what might be asked of her, or the morality, did not concern her at all; every thing was worth the price if it benefited her, and her people, in some way.
Thus, a small piece at a time, she sent what she could home as she ventured amongst the stairs, seeking the group that would truly come to fulfill all of her desires, offering more than the small scraps she earned as a new comer to such ways of the world.
As for the events in the galaxy at large, the downfall of the Republic hardly disturbed or interested Jeras. As one from a world apart from all else, disinterested in the affairs of others--who ever those others were--such collapse was not nearly as dramatic or disturbing as so many others seemed to feel, if in the quiet whispers of a dark booth while heavily intoxicated. Still, the Empire was hard to ignore; they were greedy, ruthless, and demanding. People she could understand and communicate with on a deeper level; it actually made living a little easier and more bearable. At the same time, the control exerted by its minions was annoying, at times, to say the least. Smuggling was punished harsher by their rule, but the ease with which they could be bought brought balance to the new world.
That is to say nothing of the continued, thriving enterprise of old fashioned blood sports or 'tests of strength' that remain in the galaxy, fueled by money and influence, that Jeras finds her self still able to participate in from time to time. After all, it wouldn't be fitting if she should return home weaker than she'd left; that would be as much a failure on her part as not procuring anything of value to be used in the war.
NPC: Kalem - Male Rattataki warrior; on Rattatak he was a frequent champion at the Blood Sports, to far greater renown than Jeras had been, which is why she was honored to have him train her after departing their planet to venture into the galaxy. Kalem also held a high-rank (but not one of the highest ranks) in their combat forces, with a great deal of practical experience behind him to temper his knowledge of weaponry and hand-to-hand combat. A stern, strong-willed man, the challenges ahead of the two Rattataki would only come to prove their worth to their people upon their return. His drive for victory has played a large part in shaping Jeras' own determination to find technology or people of value. However, he does not agree with requiring the aid of outsiders, but since their enemies did it was necessary that they should do the same unless they planned to surrender to the seemingly endless supply of bodies and martial weapons.
Like the rest of their kind, he has chalk white skin, no hair atop his head, and stands at an impressive six foot two with broad shoulders and sculpted muscles. His body, however, is decorated with the honors of numerous scars from all the fights he has participated in; in a way leaving the Blood Sports of their people behind had likely saved his life, considering he'd out lasted so many others and remain one of few returning challengers of his own will. This has never a wise, or enjoyable, topic to discuss on any level.
Possessions: Large carrying bag that secures the variety of martial weapons she carried while attempting to keep a low profile. As a fighter, faced with a variety of challenges, Jeras has been trained and continues to train with familiar and exotic weapons, some of which she has purchased for her own collection. This includes two dras (blunt, tri-prong blades, the central blade twice the length of the two on opposing sides melding or sloping into hilt just above the grip) [sai], one thirty-degree angled short vibro blade [kukri], three-part chain staff, two daggers, four throwing knives, a holo-training drone (for sword play), a blaster-training drone (for defensive practice), and a vibroblade sword. As a wanderer, Jeras keeps little else, though there is a necklace from her home that remains carefully tucked away in her bag; it is not often worn in public, though she has never met a person she felt like explaining why that was.
Role Play Sample: "Look at this!"
A group of three young teenagers clustered around in the dark alley way nestled between two buildings planet-side, all engrossed by the silver rod one held out for examination. They ogled the device and began murmuring amongst them selves, wondering how their friend had gotten a hold of such a rare, deified weapon. The kid, of course, boasted about being a Jedi and keenly aware of the world around him; stupid kid, didn't have the faintest idea what was going on, did he?
Passing by, Jeras happened to look down the alleyway, not interested in getting jumped that evening, she'd already killed some one yesterday. No trouble with the law, though, since it was all "legal" through the underground death match. Still, Jeras wasn't blood thirsty; well, not that blood thirsty. Still, catching sight of the three kids as they split apart suddenly, one flailing about the rod as though they were one of the infamous Jedi or Sith--Jeras heard of these so called 'Sith,' and had to admit they all sounded pretty much alike, not that she cared one way or the other, she hated both for the rumored ability to strip a warrior of their ability to move, think, or fight in any capacity with a gesture.
Suddenly a bright blue beam shot forth as fingers danced about the grip just as wildly as the boy holding on to its length. Each jumped back, startled by its appearance. Jeras stopped, watching them in silence. It wasn't the first of the so called 'lightsabers' she'd seen; still, the danger of such a formidable weapon did not escape her. As she'd thought: stupid kid.
Again, the play resumed, but it did not last long. In all the excitement, the young boy ended up tripping on a stray piece of debris littering the ground. Falling backwards the saber was sent sailing up into the air in a graceful arc; it's plummeting shaft of merciless energy came right back down towards the careless youth. Fortunately, as his friends stood rooted in place, or hesitated, uncertain what little they could do, Jeras had slipped in, intruding on their theater; her hand snatched out into the air and caught hold of the saber's grip. The tip of the buzzing blade hovering an inch over the boy's face as she held it fast.
Cloaked, the woman stood there, her bag strapped over one shoulder, the chalk-white skin tone visible on her fingers peeking out from the fingerless gauntlet, while her facial features remained obscured. Best to stay out of sight, for now, until the dead man's friends stopped getting any stupid ideas of "revenge." Looking down at the boy content to play around with a weapon as thought it were a toy, Jeras' black lips fell into a scowl. "Unlike other blades, child, this one will not cause you to bleed, poke out an eye, or even sever a limb. This blade will cut you in half with the flick of a wrist."
Slipping her fingers down along the shaft, the blue light retracted into the housing, no longer fueled by energy and crystals. Flipping it around to hold it up right in her hand, she studied it for a moment. Yes, the design was of Jedi origin; these 'Sith' enjoyed more intimidating designs, nothing so utilitarian. Looking up at the three, the playful near-dead child rising to his feet once more, she contemplated what to do with their new found object of affection. After a moment of them staring back at her in wide-eyed wonder, not sure if she was going to take the saber, kill them, or what, Jeras came to her decision.
Extending her hand out towards the youth, she dropped it back in to his hands as he reached out. "If you survive possessing this, find some one that knows how to fight to train you in its use. Any thing else will result in your death, or those around you."
Gripping the strap over her left shoulder, Jeras gave her bag a little heft, shifting its weight in to place against her back, the warrior turned to leave the three to contemplate their fate. As she strode away, back towards the street proper, the boy cried out, "Hey! Who are you? Do you know whose this is?"
Looking back over her shoulder, a faint smile crept over her lips. "If you really want to know, start searching the place you found that. If you're lucky, you'll be able to learn what their name is after their face is seared into your mind." Not bothering to give them her name, uninterested in any one trying to track her down after finding the children--if they ever found the children--the Rattataki continued on her way. More important things to do, like find a stable job that paid well and provided her with plenty of opportunity to visit new, or familiar, matches. It was a surprisingly large galaxy, for however cramp and decrepit every city felt, providing her with an endless supply of worthy opponents.

